When a player is detected cheating in a VAC-Secure server, the player will be marked for cheating and will get banned from VAC servers permanently. VAC bans are non-negotiable and cannot be removed.
To obtain drops in Global Offensive, it is required to play in a VAC enabled server. Drops are unavailable in servers that are not secured with VAC.
With the first version of VAC, a ban took force almost instantly after being detected, and the cheater had to wait 2 years to have the account unbanned. Since VAC's second version, cheaters are not banned automatically. With the second version, Valve instituted a policy of 'delayed bans', the theory being that once a new hack is developed which circumvents the VAC system, it will spread amongst the 'cheating' community - by delaying the initial ban by approximately 3-4 weeks, Valve hopes to identify (and ban) as many cheaters as possible.
Some servers implement a 'vote-kick' or 'vote-ban' system that allows players to vote to kick or ban alleged hackers. To some players, this human-based system is much more effective than the VAC system. The idea of a human-run cheat identification system was implemented as the Overwatch system.
Since 2017, Valve has been implementing deep learning systems (known as VACnet) to detect cheaters with more certainty and deliver them to the Overwatch system.
Like any software detection system, some cheats are not detected by VAC, and at times the only effective anti-cheat solution is a human administrator watching an online game. Some servers implement a vote system, in which case players can call for a vote to kick or ban the cheater.
VAC's success at identifying cheats and banning those who use them has also provided a boost in the purchasing of private cheats. These cheats are updated frequently to minimize the risk of detection, and are generally only available to a trusted list of recipients who collectively promise not to reveal the workaround.
The Counter-Strike series has been a prime target for exploitation by cheaters since its release. In the player community, cheating is often referred to as "hacking" in reference to programs or "hacks" executed by users.
These hacks are usually either standalone or come bundled together as part of a multihack.
- A wallhack cheat allows the player to see through walls. These function by displaying objects that are normally obscured or replacing opaque game textures with semitransparent ones, allowing the hacker to see enemies before they would normally be in view. As the engine only renders the immediate area around the player, this does not allow a player to see the entire map at once.
- Speedhacks give the player increased speed, usually dramatically increased speed making it hard to target, hit, or even see the player. It works by sending false synchronization data to servers. Because that it increases the cheater's speed, it's easily recognized by other players.
- The player appears to spin rapidly in all directions when moving, reducing the player's overall hit area and confusing the enemy. Also known as a spinbot. This is often combined with an aimbot, to make the cheater very hard to hit, while they perform wallbang-headshots one after another.
- Anti Aim
- Anti Aim is a cheat that flips the cheater's hitboxes, so the head's hitbox switches place with the leg headboxes, which confuses enemies. It is, though, pretty easy to get used to.
- No recoil
- By reducing or removing the recoil entirely, recoil cheats keeps the player's gun shooting straight on the y axis without a kickback by removing gun physics.
- No spread
- Similar to a no recoil cheat, the no spread cheat makes the player's gun shoot straight along the x axis. Combining this with a no recoil cheat and an AK-47, makes a pretty scary enemy to play against.
- Either through the use of scripting or prediction, aimbots helps, or takes over the players aim, by moving the player's view to anticipate an enemy's position. They are usually programmed to aim specifically for the head. Most aimbots are programmed to ignore recoil and spread.
- Auto Firing/Triggerbot
- Usually used in conjunction with an aimbot, auto firing automatically fires at enemies in the player's crosshairs. Using this as a standalone cheat, makes it one of the less recognizable cheats, from other players's perspective. Triggerbots can often be set to ignore players behind walls, to hide the cheat.
- Silent Aim
- Similar to the aimbot and auto firing hacks, the silent aim hack allows a player to shoot at an enemy without having to actually aim at the enemy. From all points of view (player, world, or spectator), the player is not seen aiming at the enemy when the kill takes place.
- Barrel hack
- The barrel hack shows a line that depicts where the enemy is looking.
- Anti-flash and anti-smoke (also known as removals)
- Removal cheats disable or hide the flashbang and smoke grenade effect. This is branched off the aforementioned wallhack.
- Although certain console commands can be activated for an entire server, bypassing allows the player to activate console commands normally restricted by sv_pure or sv_cheats.
- ESP (Extrasensory Perception)
- An ESP cheat shows textual information about the enemy, such as, health, name, and distance, and also information about weapons lying around the map, which could be missed without the hack. However, some legit server mods may actually make such information available to the player. The cheating occurs when the information is obtained where it would otherwise be hidden from the player.
- Upside-Down Hack
- This hack allows a player to flip the player's view upside down. It is often utilized to allow normal shots to the leg to be directed to the head of a target. However, the hack is very frustrating to use and is completely counterproductive due to the amount of difficulty it puts on aiming. Thus, the hack is often enabled along with an aimbot.
- Teleport Hack
- A cheater with this hack can choose where to (re)spawn in a map. It can be near enemies, hard to reach spots, or even outside the map boundaries. A player with aimbot and wallhack can eliminate targets without being easily spotted or shot at.
Some behavior exhibited during a game borders on cheating, is generally unfair, or can disrupt the game for the others playing, but is not considered cheating by VAC standards. Such behavior is independently policed by the server's administrators and will vary from server to server.
- Many players consider Ghosting a form of cheating. Ghosting is when a dead player who is spectating informs the player's live teammates of the enemies' movements, usually outside of the in-game voice chat. In a technical sense, ghosting is not a form of cheating as it does not modify any game files. Ghosting is not as prevalent in competitive mode, as dead players can only glimpse enemy movements for a few short seconds before being locked to spectating only other teammates, providing only minor information. Classic Casual does not allow dead players to chat (both voice chat and text chat) with alive players to prevent Ghosting. Users connected and spectating a match via GOTV are subject to a timed delay to disallow ghosting.
- Disruptive behavior/Griefing
- VAC will not ban players for disrupting online gameplay by team abusing, conflict with other players, spamming messages/voice chat, and other kinds of behavior that will annoy other players. VAC only bans players that uses the most recognized hacks. These actions are often countered with voting instead.
- Client-side modifications
- Although skin modifications are generally regarded as cosmetic changes that have no effect on game play, such mods can be used by the player to provide an unfair advantage. For example, replacing a firearm's third-person player model with one that is longer in length will allow the player to easily spot an enemy behind cover. In another instance, using player models with team-specific coloring permits the player to clearly distinguish between teammates and enemies.
- A server with sv_cheats enabled
- VAC does not ban players who use sv_cheats since it is considered to be a built-in cheat and it can only be enabled by an admin. If enabled, all players have the ability to use cheats. VAC will only ban players who use third party cheats.
- VAC is not shared between GoldSrc and Source engines. For example, if a player is banned from GoldSrc servers, he or she can still play in Source servers.
- Prior to the DreamHack 2014 tournament, Epsilon eSports and Titan were disqualified after members of each team were caught cheating by VAC.
- Valve Anti-Cheat on Wikipedia
- ↑ Valve Anti-Cheat on Steam Support
- ↑ GDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGO
- ↑ PC Gamer - CS:GO competitive scene in hacking scandal, 3 players banned